Spells no longer work, once-powerful weapons lie inert, and even the haunted halls of long-forgotten ruins shudder as the ghosts and wraiths of their former denizens simply vanish. The Princes of Shade are preparing to march across the breadth of the landand with the help of Shars clergy, annihilate the Weave once and for all. With magic silenced all across the Great Sand Sea, the Shadovars seem impregnable in their oating city. But someone must nd a way to put a stop to their fell schemes, even if it means taking the battle into the scorching desert and confronting the shades on their own doorstepwithout magical aid.

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Spells no longer work, Sandstorm San , and Underdark Und. Player This adventure uses a tactical format to describe encounters characters will advance through 14th level and into 15th level that are likely to result in combat. The adventure is divided into during the course of the adventure, and perhaps reach 16th or a narrative the start of each chapter , in which encounters and 17th level by its conclusion.

Throughout this book, abbreviations often in superscript type are used to denote game elements and other materials that appear in certain supplements. If the undergrowth reaches past the middle of the square, the square costs 2 squares When the adventure narrative directs you to refer to a tacti- to move into.

Adventure Background The most obvious feature of each tactical encounter is the map of the room or area where the encounter occurs. A variety of text In — DR, while she was contributing to the Roll of Years, the entries accompany each map: a Setup section, information to be seer known as Augathra the Mad began having dark visions.

The read aloud to the players, and other details specifying features of Book of the Black was the result of those horrifying prophesies. In some cases, a miniature retrieved it from the Fane of Shadows in DR. Inspired by you own might represent a character or creature perfectly. In the hope of recreating their work Coming from Shadowdale Groups who played through the adventure previous to this to being a citizen of the City of Shade and in the service of one—Shadowdale: The Scouring of the Land—might need Lord Telamont.

If the PCs succeeded in driving off the shadow an additional trail of bread crumbs to follow to reach the simulacrum of Prince Yder Tanthul, they might have acquired beginning of this plot. Here are some guidelines and advice additional evidence of Shadovar meddling. The most telltale of of the Shadovars. If the characters did than directly toward the desert. The emissary Irphiina inhabits the lair of Alokkair go next, any of the remaining members of the leadership in the lich as his guest.

If the characters managed to parlay with Shadowdale can take a look at the clues and suggest that a her rather than merely slaughtering her, she readily admitted journey to the tower is in order.

Darcassan has ordered these creatures created to help elves understand the complex and deep magical to attack anyone who enters this chamber, except for himself. Tactical Encounter: M4: Guardians of Stone, page Treasure: The jade pedestal weighs more than 8 tons and is Treasure: The collection of war gear stored here includes a worth 40, gp. It takes about 2 minutes to locate them all with a detect magic Shadowsong Tree spell.

This immense shadowtop tree is about feet tall, with a trunk The building within it is three stories tall A massive forge built of blackened stone occupies much of the and mostly extradimensional. It features wooden construction far wall of this chamber. In front of the stone. The central section is a cylinder 30 feet wide and about 60 forge stands an anvil scarred from years of use, and various feet high, but only a minuscule portion of the building is actu- metalworking tools hang on the wall nearby.

Two bins hold scrap ally within the tree—a cylinder 6 feet across and 40 feet high. Both the roof and the trunk have been as bright and hot as a torch now, but on command it roars and rendered harder and stronger than stone through ancient elven becomes hot enough to melt metal.

The forge has a strong aura magic, and they have the same immunities and protections as of evocation magic, caster level 25th. A character wearing a Windsong Towerkin ring can use a passwall spell to get in.

Others must The illusory door here leads to area 43a in Windsong Aerie. Trunk: 5 ft. Characters moving forest clearing striated with winding patches of moss. Here and uphill to an adjacent square of higher elevation must spend 2 there around the perimeter are groupings of water-smoothed squares of movement to enter each square of steep slope. In lower elevation must succeed on a DC 10 Balance check.

Char- the center of the chamber stands a circular jade pedestal about acters who fail by 5 or more fall prone in the square where they 8 feet across and 2 feet high. A steep slope increases the DC of Tumble checks by 2. The ceiling displays an otherwise noted. The walls display images of the coun- Tiers of wooden seats line the eastern section of this circular chamber.

Set into the south and its golden roots gripping the stone. A successful DC 25 Search northwest sections of the wall are double doors made of stout check reveals scratches on the stone where the tree was ripped oak inlaid with fanciful forest designs in more expensive woods. Plain single doors provide egress to the west and north. This room was When choice without having to use a higher-level spell slot. The stones have many colors and textures.

One graceful staircase curves downward in the southwest quarter, and another curves Stars twinkle against the ebon sky above, shedding dim light upward in the northwest quarter.

Somewhere ahead an owl hoots, and the bracken underfoot rustles with the passage of The staff used this chamber as an informal place to socialize some nocturnal creature. The ground feels soft and springy, like and to meet with advanced students. To the northwest, a raised pedestal occupies a circular section of the chamber. A permanent barrier similar to a domed wall of force protects the rock garden, and a permanent control weather effect keeps the This chamber, whose shape suggests a sword hilt, is dedicated atmosphere inside cool and moist.

The ceiling shows an image of a starry night sky all day, and an image of the actual sky overhead at night. Pos- sounds are illusory. The pedestal in the northwest section bears sibly also M7: Just a Drill, page Event 7: Avoiding a Fight When he notices anyone entering vaulted stone chamber, but they have been defaced to such an or poking around in here, he sends his Warrior shadow projec- extent that the persons they once depicted are unrecognizable.

Around the perimeter of the Darcassan notices. The pillars depicted the goddess as a series of specialist A broad-shouldered elf with close-cropped golden hair, a broken wizards, one for each school of magic. Lay down your arms and and the mosaic. Comply without delay! The seven circular alcoves arranged around the perimeter The warrior speaks to the group telepathically.

The ceiling in this chamber looks normal during the day gesture or a grunt. Any divine spell cast by a among the furniture in the eastern half of the room. Then he marches the group off to area 30 in the Shadowsong Tree to meet with Darcassan himself. For the eastern room, use a mirror Languages — image of the map provided. Refer to the full map of the Shadowsong Tree on page 26 for details. Feats Alertness, Improved Natural Attack bite , Improved If the characters encounter the dire bears, they can avoid combat by simply not attacking the celestial crea- Natural Attack claw , Run, Stealthy, Weapon Focus tures.

They attempt to grapple whenever possible. Improved Grab Ex To use this ability, a fiendish dire tiger Warrior Maneuver must hit an opponent of any size with a bite attack.

It As noted previously, Darcassan the Warrior might attempt can then attempt to start a grapple as a free action to lure the PCs here. He moves directly though the door without provoking attacks of opportunity. If it wins the and uses a password to bypass the trap, but not until he grapple check, it establishes a hold and can rake.

Speed 40 ft. Creatures atop the round. Thanks and Tumble checks, and impose a —5 penalty on Move Silently to all the loose material on the floor, a trapped creature can checks. Running or charging is impossible through dense scramble free with a full-round action and a successful DC 20 rubble. Strength check. Allies can pull a trapped creature free, also with a successful DC 20 Strength check.

Fallen Pillars: These objects form a rugged surface some 8 feet above the loose flagstones and debris on the floor. Anyone who moves up to a ceiling or wall with the intention of continuing to move gets a DC 22 Will save to disbelieve the A successful DC 10 Balance check is required to run or charge across a pillar.

Failure means a character can still act, illusion. In actual- each round to move along the pillar. Failure by in the space next to the wall or 5 or more means the creature falls from ceiling, not concealed at all. A the pillar and takes 1d6 points of character who tries to push damage. To determine round he tries. If your result falls inside these rooms unless the between two entries on the table, character benefiting from the spell round up to the higher DC.

For wears a Windsong Towerkin ring. The Jump DC for the fiendish dire tigers is Sign In. The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here. Like this book? You can publish your book online for free in a few minutes! Download PDF. Discover the best professional documents and content resources in AnyFlip Document Base. Published by ,


Anauroch, The Empire of Shade

Anauroch: The Empire of Shade is an adventure module for the 3. Anauroch: The Empire of Shade takes place in the Forgotten Realms setting, where malign forces conspire to undo the Weave and replace it with the Shadow Weave , causing the Great Desert of Anauroch to change. The player characters must intervene or else all of Faerun will soon feel the dark might of the greatest magical empire since Netheril. Though the book is credited to Greg A. Vaughan , Thomas M.


D&D 3.5 - Anauroch The Empire of Shade HC

Spells no longer work, Sandstorm San , and Underdark Und. Player This adventure uses a tactical format to describe encounters characters will advance through 14th level and into 15th level that are likely to result in combat. The adventure is divided into during the course of the adventure, and perhaps reach 16th or a narrative the start of each chapter , in which encounters and 17th level by its conclusion. Throughout this book, abbreviations often in superscript type are used to denote game elements and other materials that appear in certain supplements.


Anauroch: The Empire of Shade

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