DA4 DUCHY OF TEN PDF

The Well of Souls. That's what Zugzul babe the Afridhi call the evil artifact that he had taught them to make. They must call it the Well of Souls, and they must carry it before them into every battle? Thus said the god of the Afridhi, Zugzul the One.

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The adventure contains four solid pages of DM background about the Blackmoor setting and context for the adventure. PCs need to go to the place where the terrible artifact known as the Well of Souls was forged, as that is the only place it can be destroyed.

Includes maps and an extensive on-ship encounter. The Well of Souls. That's what Zugzul babe the Afridhi call the evil artifact that he had taught them to make.

They must call it the Well of Souls, and they must carry it before them into every battle? Thus said the god of the Afridhi, Zugzul the One. So the Afridhi did as they were bade.

Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh, they built in its heart a great forge. There, as Zugzul had promised, efreet came to help them make the mighty artifact.

There, amid vile, unholy rites, they bound the souls of men into its very substance, and, for the red-handed work that must surely follow hard upon its completion. Many were the men who guarded the Hill of the Hammer during the days of making?

Yet, it was not men that would keep the Well of Souls from destruction, but a prophecy? TSR , from Adventures Login or Register. Levels 10— Written By. Found In. Boss Monsters and Villains. Change Requests You can use change requests to report missing, wrong or new information for this adventure. Curators and the adventure's author will then be able to incorporate your requested changes into the adventure.

Once that's done, you and they can mark your change request as resolved. Login to submit a change request. Request to change "year" by segafan. Bookmark Your Lists Please create a list first, using the link below. Suggest Edits. From the community.

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Privacy Terms. Quick links. DA4 The Duchy of Ten map - and rant! Dave Arneson's original fantasy campaign; as compelling, gritty and enigmatic as ever. The Book-House: Find Blackmoor products. What is worse, the DA1 map is supposed to be 24 miles per hex and DA4 says it is 12 miles per hex.

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That's what Zugzul bade the Afridhi call the evil artifact that he had taught them to make. They must call it the Well of Souls, and they must carry it before them into every battle—and they would be mighty. Thus said the god of the Afridhi, Zugzul the One. So the Afridhi did as they were bade. Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh, they built in its heart a great forge. There, as Zugzul had promised, efreet came to help them make the mighty artifact.

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