GURPS TRANSHUMAN PDF

In the coming decades, technologies like genetic engineering, artificial intelligence, and nanotechnology will transform humanity. A strange new world is unfolding — nightmarish to some, utopian to others. Soon we'll have the power to reshape our children's genes, build machines that think, and upload our minds into computers. And Earth no longer confines us. Space tourism, mining the Moon and asteroids, a settlement on Mars: all are dreams poised to take wing.

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A hard science RPG set in the year , Transhuman Space bills itself as "a realistic speculation on the future". There are no aliens or warp drives, and most of the action takes place within our solar system. It serves as a showcase for Transhumanist ideas, and covers a period when the human race is diverging into a "clade", or cluster of related species through genetic engineering, AI, and nanotechnology.

All major setting books are for the third edition, however extensive update documents have since been released that cover the vast majority of material. The main book contains full rules for spacecraft design, including formulas for calculating delta-v and mass to fuel ratios.

If you can design a spacecraft in THS, you can probably design one in real life. Humanity has begun to colonize the solar system and take charge of its own evolutionary destiny. The core conflict of the setting is between the forces of Preservationism, which seek to keep the environment and human life much as they always have been, and Transhumanism, which seeks to transform both into something new.

This is of course an oversimplification, and the economic conflict between the Third and Fifth Wave nations, the political conflict between the TSA and the nations whose economies rely on intellectual property, as well as religious and libertarian disagreements provides the setting with considerable depth and scope.

People in Fifth Wave nations the THS equivalent of the developed world have access to genetic upgrades for their children, making them smarter, healthier, and stronger. Genetically engineered vat-grown slaves known as bioroids have been invented, but emancipated in most earthly jurisdictions.

More bizarre genetic modifications are available - one of the fluff examples describes a living building, the genetically engineered son of a pair of Christian Hyperevolutionists.

While the workings of the human mind are not still fully understood, computers are now powerful enough to simulate every molecule of a living brain in real time, allowing people to be recreated in software. These are known as Ghost Infomorphs, and can only be created by destroying the brain in question. A less impressive way to recreate a person is to copy a crude facsimile of their memories onto an AI; this is known as a Shadow.

Finally, an Eidolon is similar to a Shadow but is created with only biographical data such as can be recovered from books - for example, if someone wanted to talk to Jesus or Elvis Presley they could recreate them as an Eidolon. Infomorphs have different rights in different jurisdictions; in some they are citizens, in others abominations, and in others slaves.

Different types of infomorphs may also have different rights - some jurisdictions consider SAIs to be wonderful but Ghosts an abomination, while others distrust machine intelligence but are okay with Ghosts. Robots in THS are referred to as "cybershells", enforcing the distinction between software and hardware: The AI or Ghost is the person, the robot is just an interchangeable tool.

There are a wide variety of cybershells. Soldiers use a shell that resembles a roach and is about the size of a dog; it has powerful armaments, a low profile, and can burrow. Small, cheap spider and helicopter robots buzzbots see frequent civilian use, and humanoid models are available. Some shells are vehicles.

There are also "bioshells", living bodies with computers instead of brains. Usually these are genetically engineered clones grown without brains, but in some cases bioshells are obtained via murder, or reanimation of corpses.

Infomorphs such as ghosts can of course spend a great deal of time in virtual environments, which are entirely realistic by the 22nd century. Furthermore the majority of people spend their whole lives plugged int AR, or Augmented Reality.

AR consists of spectacles, goggles or implants which project images onto your vision, allowing you to check your mail, browse the web, or talk with friends without needing a terminal. They also overlay useful information onto your field of vision, known as V-tags. V-tags might consist of signs pointing to shops and restaurants that interest you, names floating above people's heads, or flags warning you when someone you really fucking hate has been spotted in the crowd.

They can be used for GPS-style navigation and a host of other uses. Namespaces Page Discussion. More More. Page actions Read Edit History. Category : Roleplaying. Too much money? Support 1d4chan. Wiki tools Wiki tools Upload file Special pages.

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Transhuman Space

It's the year Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotech has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking black holes.

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It features a lot of advanced biotech, "wet" biologically-based nanotech, the colonisation of the Solar System including the terraforming of Mars , human personalities uploaded to computers, advanced artificial intelligence, and a politically multi-polar world. Community Showcase More. Follow TV Tropes. You need to login to do this. Get Known if you don't have an account. The Main Book Cover.

FOURIER MUKAI TRANSFORMS IN ALGEBRAIC GEOMETRY PDF

Set in the year , humanity has begun to colonize the Solar System. The pursuit of transhumanism is now in full swing, as more and more people struggle to reach a fully posthuman state. Transhuman Space was one of the first role-playing games to tackle postcyberpunk and transhumanist themes. The game assumes that no cataclysm — natural or human-induced — swept Earth in the 21st century.

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It's the year Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotechnology has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire.

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