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I really like this book. It is also terribly unbalanced. The humanoids races presented here are all taken from the Monstrous Manual or other monster books, so they are re-designed to be PC races, but not completely new. Mechanically, most races get boni and mali to their six main stats, a few extra proficiencies, some disadvantages e. Every race can only take a few classes and has a level cap which is mostly around levels 10 to Special humanoid kits and proficiencies got their own section.
Apart from that, there is also a section with an introduction, campaign ideas and some examples. Validated User. Thanks for these threads, Leonaru! I thought most of the handbooks were mediocre but I really liked Humanoids. Nice colour plates, I especially like the ones of the lizardman and the wemic. Great choice of races to play as well. Loved the advanced bullywug! I like this book a lot and consider it "just about core" in my home setting.
I adore this book. I always wanted to play monsters, and the way it laid them out gave me some great ideas.
Captain Deadpool Like Batman I remember playing a Ala Yeti Druid and CoDzillaing all over a campaign by accident. Peter K.
Used Droid Salesman. Much love! Humanoids was one of my favorite couple Complete Book of Psionics a staple and Ninjas a guilty pleasure. Things that seemed like maybe they should've been supported as PCs much earlier on. Although I'd wanted to play oddball, monsterous characters before, short of pestering a DM to homebrew there wasn't any real established way to do so.
It was the first place I became aware of the Witchdoctor and Shaman classes, which seemed like such obvious extensions of the cleric or wizard, that I was a little surprised something along these lines hadn't been a more core part of some earlier publication or maybe it was? Hornhead saurial wizard's are sexy Honestly this is another "yes it was broken, but it was fun" that made me bitterly disappointed with the 3rd edition equivelent savage species was badly designed and kinda meh.
Loved this book. Spawned a bunch of minotaurs in our group. I myself was a big fan of the Azure Bonds novels and played a saurial mage for a long time in my friends FR game. Will be interesting to revisit the book through this thread. I have been rebuilding my 2e collection on and off but have not yet begun to repurchase the handbooks. You must log in or register to reply here. Jessica Wardman, longtime forum member Snoopy, passed away last week.
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Complete Book of Humanoids, The (2nd Printing)
Regarding the COV virus and its effects: Things are frustrating, and confusing, and scary. People dream up conspiracy theories to help make sense of things. They're not helpful, though, and only serve to make the world more confusing and scarier. We're not going to have that here.
[Let's Read] AD&D 2e The Complete Book of Humanoids
Every item in our inventory has been inspected, very strictly graded, and bagged for its protection. Shrink Wrapped. Still in the original factory shrink wrap, with condition visible through shrink noted. For example, "SW NM " means shrink wrapped in near-mint condition. Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible.
AD&D 2E PHBR10 - The Complete Book of Humanoids 2135
The book's primary goal was to provide guidelines for several races to be used as player characters which were normally considered only "monsters". The races dealt with in this book include: aarakocra , alaghi, beastman , bugbear, bullywug , centaur , fremlin , giant-kin firbolg , giant-kin voadkyn , gnoll, gnoll flind , goblin , hobgoblin , kobold , lizard man , minotaur , mongrelman , ogre , half-ogre , orc, half-orc, pixie , satyr , saurial , swanmay , and wemic. He notes that the book imposes restrictions to maintain game balance: "PCs can't be undead , nor can they be monsters taller than 12 feet. Centaur wizards can't go beyond 12th level; goblins can't be wizards at all. However, he felt that adventurous players would appreciate the book, and closed the review by saying, "Who could pass up the chance to play a pixie? Trenton Webb of the British RPG magazine Arcane asserts that the shaman class from this book consists of "pilfered priests spells and mumbo jumbo". An article by James Wyatt in Dragon August presented rules for playing various aquatic races, including crabmen, koalinth , locathah, malenti , merfolk , pahari , selkies , and vodyanoi in the same format used in The Complete Book of Humanoids.