Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost unstoppable until their defeat at Tukayyid and subsequent 15 year truce. The year is now , and the Jihad rages. Inner Sphere 'Mechs, hastily upgraded with field modifications to counter the Clans, continue to prove their worth.

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Look, we all know that TRO had some pretty bad upgrades. In fact, most of the darned book is a bad upgrade. What my question is, is which mech received the BEST upgrade and why?

Obviously Inner sphere only, and only mechs that we're actually statted out in the book. Simple refit that didn't mess with its other capabilities.

I can't recall if they added CASE, but once again it was a series of simple, non-idiotic modifications. BLR-3M Battlemaster. Qui desiderat pacem praeparet bellum. Let him who desires peace prepare for war. Rael Warrant Officer Posts: It's not the best objectively, but I liked the Banshee the best because I hated the original, but find the 5S a workmanlike Assault that fits nicely into a Lyran Wall of Steel.

I like the CN9-D Centurion as an upgrade. The old models were slow sluggers, the CN9-D is a speedy harasser and good at long-range crit-seeking or vehicle hunting. Technically not in TRO U, but the Devastator in its upgraded tech form re-entered production in , that would be one of the best mechs in its era IMO. Artemis, CASE, and double heat sinks are about all the original needed. Lagbreaker Sergeant Posts: Contrary to what a lot of people think, the TRO is full of good upgrades, that are viable even in Jihad times.

The basics are done right though. Cyc Captain Posts: I'll put my money on the Valk update. Artemis, md pulse. Still does the job it was designed for. Alamo - When you care enough to send the very best. Fat Guy Captain Posts: I make beer disappear.

What's your superpower? I have spoken. For my money it has to be the VTR-9K. If you find yourself in a fair fight your tactics suck. Quote from: Fat Guy on 02 October , I'll agree with the Archer. It lost nothing, sacrificed nothing, got a lot more survivable and more battlefield-effective. War all the time. That is its nature. There may be other universes based on all sorts of other principles, but ours seems to be based on war and games.

The Thunderbolt moves from 'dangerous' to "complete monster". I disagree with the Valk, the 'upgrade' to the pulse laser really ruins the flavor of the mech, now you need to close to 6 hexes to fire the backup weapon, which starts screwing up the LRMs. They should have upped the engine, or the LRMs. Saint Captain Posts: Keeper of the Reaper. Burned worlds will declare our name as cause.

Stormfury Major Posts: Death couldn't stop me. How will you? The latter, however, is only really worthwhile against IS opponents; against the Clans, not so much. Quote from: Lagbreaker on 02 October , Mordin Solus: We need a plan to stop them. John Shepard: We fight or we die. That's the plan. Ashley Williams: Wow. That's the plan? Is it just me, or did Shepard have better plans before he died?

Urdnot Wrex: Silence! This is the best plan anyone, anywhere has ever had! Garrus Vakarian: Yes! Really, you've already hit the good ones. Everything else is varying levels of SUCK. Sandslice Lieutenant Posts: Simple changes are sometimes enough. Again simple changes. Yet again a series of minor changes to good effect. All three of these pulled off upgrades that make them much better in their roles, without using the XL engine.

The Medium Trio are all good as upgrades, but all three went to the XL, making them more vulnerable for their increased attacking prospects. The above three are also my favorite. Personally just swapping out the heat sinks to doubles and maybe the addition of CASE is all that is needed for a lot of designs to really shine. OK, maybe not, but maybe outshine their 'upgrades' Quote from: Stormfury on 02 October , Looking for an official answer?

Check the Catalyst Interaction Forums. Everyone else's job is easy, so tell them how to do it, everyone loves that! Millard Fillmore's favorite BattleTech writer. LordChaos Master Sergeant Posts: If one interprets "Best Upgrade" to mean "most improved from their version" which is how I read it , then it's clear the answer should be the Shadow Hawk.

It goes from a laughing stock of a mech 55 tons with 17 tons of weapons and unable to generate a PSR from weapons fire? Are you kidding me?? Yes, the SRM2 is still there, but at least now it's a streak so both missiles hit.

The AC went ultra and only the 5 was available as ultra at this time , giving it a bit more punch on it's main weapon.

The LRM rack went from 5 to 20! Full jump range! The runner up has to be the Blackjack. Yes, you loose your 4 meds In every measurable way, it's a clearly superior machine.

Zombyra Master Sergeant Posts: Quote from: LordChaos on 03 October , While driving to work I was trying to think of the 'most improved' and I agree with the Shadow Hawk and Blackjack. The most improved has to be the Charger, it was hands down the worst Mech in the basic game. It can't do anything that a mech half it's size could do better and cheaper. All the above are pretty 'Meh" in '25 but much better in ' House Davie Merc Lieutenant Posts: The Wolfhound upgrade was good as well.

Honestly for the vast majority of the rest of the "Upgraded" designs most of the players I knew thught they were so bad that most of us kept using the mechs against the clans. When people would rather use the previous model of something that usually means the new and improved model isn't. An extra light engine in an Atlas? Come on. I don't care what the in universe reason is. I know keeping a game balanced can be important but we didn't have to get hosed with so many bad variants when we already had to face the clans.

Drasius Master Sergeant Posts: Quote from: Saint on 02 October , The moderator formerly known as the user formerly known as nenechan. We will be used to bring the Free Worlds League to heel. We will be used to hunt bandits and support corrupt rulers and to reinforce the evils of the Inner Sphere that drove our ancestors from it so long ago.

Daedalus Corporal Posts:


MechWarrior 3050

Look, we all know that TRO had some pretty bad upgrades. In fact, most of the darned book is a bad upgrade. What my question is, is which mech received the BEST upgrade and why? Obviously Inner sphere only, and only mechs that we're actually statted out in the book. Simple refit that didn't mess with its other capabilities.


Technical Readout: 3050

MechWarrior is a mech -based video game developed by Malibu. The story takes place during the events of the Clan Invasion in the era. This video game is viewed in an isometric view as opposed to the first person view of the previous game. The game also features a two-player mode where one player controls the bottom half of the mech to navigate it around the map while the second player controls the gun turret. Though the four reviewers of Electronic Gaming Monthly complained that the game's single-player mode is difficult to the point of being inaccessible, all but one of them gave the Genesis version a positive recommendation, citing the diversity of missions, strong challenge, and impressive animations. They scored it a 7. They scored it a 6.


Support sarna. A major step forward for the BattleTech tabletop game, this TRO introduced a wealth of new BattleMechs , new technology and an entirely new unit type— Elementals , armored infantry brought along the invading Clans. The first editions used construction rules that are somewhat inaccurately called " Fractional Accounting ", where 0. Later construction rules would only allow 0.



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