DAGORHIR RULES PDF

The Rules differences between Dagorhir and Belegarth are very minor, but some do exist. In order to ease crossing over between the two groups, the following table has been compiled and is accurate as of January This list is not exhaustive and may be missing some minor differences. You can improve this list by editing it yourself or by notifying Dustin Macari via Facebook with changes you would like to be made. Jump to: navigation , search.

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The Manual of Arms supercedes all the rules detailed below, as well as all previous versions of the Handbook, scrolls, and Manuals of Arms. However, the Aratari Handbook provides a glimpse into the history Dagorhir. Even though the rules contained in the Handbook have been updated or replaced, it remains a valuable resource for inspiring costumes, characterization, and weapon designs. Please note that the new Ragnarok Manual of Arms supersedes this file.

All rights reserved. Reproduction of the whole or any part of the contents without written permission is prohibited. Permission to down load and print one copy for personal reading is granted, but must contain this copyright statement. In all aspects of Dagorhir covered in this handbook, common sense supersedes loopholes. Please read the rules thoroughly. Often a rule is clarified later in the same or a subsequent paragraph.

These rules are as plain, straightforward, and detailed as possible, but not every angle of every situation has been covered. Safety comes first, playability second, and realism third. Loopholes will not even be considered by the heralds, check-in personnel, officials, or other players. If there is ever any question of what is meant by a rule, a decision will be made by Dagorhir Battle Game Association, Inc.

All participants must follow all rules and regulations in this handbook. Those who do not will be asked to leave permanently. Dagorhir is a full contact sport not unlike football, rugby or wrestling.

Being a full contact sport the possibility of injury exists. A release form must be signed before anyone will be allowed to participate. For those under 18, a legal guardian must sign the release form. This release explains that you participate at your own risk and you have agreed, in the event of an accident, to never bring charges or suit against any other participant, Dagorhir Battle Game Association, Inc.

In some cases the release form must be notarized. Dagorhir limits the minimum age to sixteen For anyone who is over the age of forty five 45 , we ask that they make a statement of health for the record. If the statement contains items which we believe may place the person at risk, we may request a statement of health from the person's doctor before allowing them to participate. Dagorhir Battle Game Association, Inc.

The material in this handbook is for the use of participants in official Dagorhir Battle Game Association, Inc. We do not guarantee that following this manual word for word will result in safe equipment or activities.

This is a tough question. It is something that really needs to be experienced in order to be grasped. Basically, it is a group of Dagorhirim wearing medieval or fantasy-type clothing who are divided into 2 or more teams. They battle to achieve some objective, such as "killing" the enemy commander, capturing the enemy's flag, besieging a fort, or eliminating everyone on the other team.

Dagorhir is always looking for new, creative, and most importantly playable battle scenarios. Dagorhir events generally take place outdoors, either in a field or in the woods. All of the aspects of the game weapons, characters, costumes, dying and much more are explained in this handbook. But first, here is a look at the history and ideology behind the Dagorhir Battle Game Association.

Tolkien's "Lord of the Rings". Tolkien's trilogy inspired Wiese to combine his new-found interest in fantasy with his love of the outdoors, improvisational acting, and high energy events. This combination planted a seed which blossomed into an idea. The idea was to catapult people from the 20th century into the midst of an intense battle during the Dark Ages; a time when the values and problems of the modern world did not exist. With their necessary input and reflection on the matter, the game began to take shape.

Everyone enjoyed it immensely, but most importantly it gave Wiese a chance to see what would and wouldn't work. Calls began coming in, and the newly formed Dagorhir was on its way.

As the number of participants in the battles increased the organization of the events became too difficult for one person to handle. Wiese chose seven die-hard Dagorhir members to form a council, who would vote on new policies and help to run the events. Since the first battles the game has changed considerably and will continue to change in order to improve and meet new demands. There are now many branches of Dagorhir stretching from Washington, D.

Many small groups have popped up only to disappear after a few years. There is little coordination of these activities. If you are interested in starting a branch in your area, contact us by writing to Dagorhir dagorhir. The question "Why should these games exist and what purpose do they serve?

Civilized man has always found the need to escape or momentarily put aside the problems and hassles of everyday life. Unfortunately some people have a hard time coping, and end up removing themselves from society completely by seeking constant escape.

This is a cop out. However, escaping occasionally through reading, movies, dancing, gaming, etc. Dagorhir Battle Game Association are a time to live out a fantasy, act out your character, and make merry with friends. Few people are ever taught coping skills other than sports. As with other team sports, Dagorhir is an effective and constructive way of venting pent-up frustrations and aggressions.

Dagorhir provides an outlet for these feelings that is both safe and healthy. Unfortunately, most organized team sports in schools and leagues have become limited to the stereotyped "jock" type of person, products of a highly competitive, "win at all costs" society. Thus, rather than providing a release from the tensions of everyday life, many organized sports just become another source of pressure and tension.

Dagorhir Battle Games, however, are whatever you make them. There is a place for everyone. If you enjoy a physical, hard hitting, athletic game, you could become a front line shieldman or a berserker. If you prefer skill, accuracy, and precision, you might become an archer.

If you are an intellectual and a tactician, you could be one of the commanders. If you like pitting yourself against the odds, become a scout. One of the best aspects of Dagorhir is that, with thirty or more people on a team, you don't have to worry about anyone seeing you "drop that pop-up fly ball. Not only do Dagorhir battles provide plenty of fresh air, but they also improve stamina, coordination, strength, and reflexes.

Nearly everyone pushes themselves to the limits of their endurance during the game. Dagorhir is a great way to get out of your isolated circles and meet all kinds of new and different people. Where else can a middle aged mathematician be seen socializing with college history students and high school punk rockers? A Dagorhir battle is no more dangerous than a game of basketball, and considerably less so than a game of football.

Whether you consider Dagorhir to be a violent sport depends upon your definition of violence. One dictionary states "improper use of extreme physical force, so as to injure or abuse. Accidents do happen, of course, but we try to minimize such occurrences by strict enforcement of all Dagorhir safety regulations. Of the handful of injuries that have occurred during Dagorhir events, most happened while the participant was running through the woods, rather than as a result of physical contact with another player.

Dagorhir is a group of people, ages 16 to 45, who enjoy improvisational acting and fighting. They meet approximately once a month, year round to participate in outdoor dark age Battle Games, feast, and other events. The only "script" used is the type of battle that will be fought. Anyone 16 or older may participate in Dagorhir.

For those who are under 18, a legal guardian must sign the release form. This release explains that you participate at your own risk and that you have agreed to never bring charges or suit against any other participant, against Dagorhir Battle Game Association, Inc. In some Dagorhir branches, the release form must be notarized. These rules are for your protection.

To participate, you must be either a warrior who fights or a herald. Heralds do not fight. They act as referees, time keepers, scorers etc. Observers are allowed only at field battles. Before every battle, you must go through the check-in procedure. Check-in lasts for one hour. If you miss check-in by a half an hour or less, you can often still participate, but you may be asked to pay a late fee. If you know that you are going to be late, have someone register you and we will have your weapons inspected when you arrive.

You must register with the herald when you arrive. There is no late fee for pre-registered people. The first thing that is done at check-in is checking your weapon for safety. The weapons check is very strict; if a weapon hurts, it is judged unsafe. Suggestions will be made on how to make the weapon safe, so it is good idea to bring extra foam and tape. Note that this does not always work, as the weapon may need more repair than you can do at check-in.

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Dagorhir Belegarth Rules Comparison

The Manual of Arms supercedes all the rules detailed below, as well as all previous versions of the Handbook, scrolls, and Manuals of Arms. However, the Aratari Handbook provides a glimpse into the history Dagorhir. Even though the rules contained in the Handbook have been updated or replaced, it remains a valuable resource for inspiring costumes, characterization, and weapon designs. Please note that the new Ragnarok Manual of Arms supersedes this file. All rights reserved. Reproduction of the whole or any part of the contents without written permission is prohibited.

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Dagorhir has since spread to scores of locations with thousands of members in the US, Canada and England. Dagorhir is a combat-oriented organization with full-contact fighting as its primary focus, with a secondary element of acting in-character before, during, and after combat. Dagorhir fighters typically use foam weapons such as swords , spears , bows and arrows , morning stars, axes, and other weapons that were commonly used during the dark ages. Participants also dress in period costume and are expected to stay "in-character" during events, though the amount of seriousness the role-playing aspect receives varies greatly by unit and chapter. Dagorhir, or just Dag for short, uses a very similar combat system to Amtgard. However, Dag's combat has been called more hardcore as they allow shield bashing, kicking shields, and projectiles to the head. Armor is also a difference, as any armor in Dag only counts as one point.

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Dagorhir Battle Games is a live action role-playing game Battle game with full-contact melee fighting and ranged combat as its primary focus. Fighters typically use foam weapons such as swords , flails , spears , bows and arrows , javelins , axes , and other medieval weapons. Founded in Washington, D. The Dagorhir brand has been licensed to groups in scores of other locations, [3] [4] with thousands of members spread throughout the U.

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