Tile efficiency is important for winning hands , but for most mahjong players what they really want to do is to win games. To win a hand, you just need to be the fastest person to complete your hand, but for winning games, the value of the hands you win starts to matter. Value is an important consideration because of the way scoring works in riichi mahjong, and the fact that hands increase sharply in value over the first few han. Someone who wins six hands all at points each can be quickly overtaken by someone who wins just a single point mangan hand. A good rule of thumb is to try and aim for 3 or 4 han at the start of each hand so above points. This is a common question for beginners.
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In a sense, they are synonymous to "poker hands". Yet, unlike poker hands, yaku are worth specific " han values "; and various yaku may be combined together into one hand.
Most importantly, every hand must include at least one yaku, in order to count as a winning hand. Each yaku is assigned han values. Most have static values, regardless of the hand being closed or open. However, some decrease in han value while being open.
Furthermore, some also require hands to remain closed in order to count. For hands to maximize the total han value, different yaku may be combined into a single hand. Various yaku are affected by the hand's state of being open or closed.
After using the different tile calls , a yaku may be affected in terms of han value or even validity. Various yaku, and even yakuman, are restricted to be closed only. Others, they remain valid but their value is decreased by 1-han. As for the rest, it is irrelevant whether the hand is open or closed. In other words, it is the lowest value or second lowest value for that particular yaku possible. In general, this term can be appended to any of the yaku names as a suffix.
Usually, winning hands in this state are cheap low value hands worth only 1 or 2 han. Though, the term used for higher valued yaku, such as ryanpeikou or chinitsu , are acceptable; but it's not generally used. When dora is included in the hand, then the term is not applicable. As for yakuman, the term nomi is not appended, due to the high scoring value. The different yaku focus on different types of patterns and circumstances.
They are mostly derived from the tiles within one's hand. A number of yaku also involve the state of one's hand pertaining to the timing of certain tile draws and discards. These two are yaku because the hand is tenpai during specific discard timings. Likewise, these two yaku can never be won via drawing a tile. These are yaku by virtue of the drawn tile. Thus, these three can never be won directly from other players.
Honor based tiles depends on the use of honor tile groups. Each of these cases also are mixed with the numbered tiles. These yaku either require sequential tile groups.
These yaku revolve around terminals , or complete lack thereof. These yaku require at least one triplet in order to be valid. Yakuman is a special class of yaku, by which the pattern itself is awarded the maximum point limit for a single hand pattern.
These are among the most difficult to complete; and players may treat them as special. Different yaku may be implemented into a single hand. By doing so, the values applied to the different yaku also combine.
In short, they stack. This aspect of the game is key towards developing larger scoring hands. With dora , the stacking effect becomes even greater. A list of optional yaku exist due to the game's complexity, which can further explore possible tile combinations and patterns. Regardless, the yaku list noted above is the more commonly accepted list. From Japanese mahjong wiki. Jump to: navigation , search. Main article: Scoring. Main article: Kuisagari. Main article: Yakuman. Main article: Yaku compatability.
Main article: Optional yaku. Yaku List. Riichi - Ippatsu - Menzenchin tsumohou - Pinfu - Iipeikou. Honitsu - Junchantaiyao - Ryanpeikou. Nagashi mangan - Multiple yakuman. Renhou - Daisharin. Kuisagari - Takame and yasume - Compatibility.
Riichi mahjong is a Japanese variant of the ancient Chinese game of mahjong. It is a tabletop game that is played by four players, with each player having a hand which they must try and complete to win points from the other players. It shares similarities with Rummikub, and card games such as gin rummy and poker. Riichi mahjong can be a fairly complex game for beginners to pick up. The aim of this guide is to teach enough of the key aspects and basics for someone who is new to the game to start playing on a computer client such as the Gamedesign Flash game , rather than to be a comprehensive guide to all the rules and edge-cases that exist in the game.
Mahjong Fundamentals 4: Yaku and Value
In a sense, they are synonymous to "poker hands". Yet, unlike poker hands, yaku are worth specific " han values "; and various yaku may be combined together into one hand. Most importantly, every hand must include at least one yaku, in order to count as a winning hand. Each yaku is assigned han values. Most have static values, regardless of the hand being closed or open. However, some decrease in han value while being open. Furthermore, some also require hands to remain closed in order to count.